![]() On this build the duration lasts long enough to revive someone and has a HUGE radius of about 42m. It's a spammable ability on this build and stuns enemies, making it a great "Oh S%#T" button. Since it procs a LOT with WoF going it replaces my energy faster than WoF can drain it, which allows me to drop Flow and use Transient Fortitude to boost my damage by a fair margin.Īlso for OP, don't discount the use of Accelerant while the duration is still ticking down. Not only does it blow away stubborn enemies like Nullifiers which are a real pain for WoF builds but crucially the Syndicate aura replenishes Energy. Most importantly I use a Sancti Tigris as primary. I use a corrosive build on it because I like to melt Grineer and Ancient armour and Accelerant already boosts the heat damage enough already. My secondary is the Atomos(who doesn't?) because of the added damage from using Accelerant. Melee doesn't matter too much since getting close with Ember is ill-advised but if I'm not levelling something I use a fast striking ranged melee like Mios or Ninkondi with a Beserker Status build to keep close combat enemies at bay. ![]() ![]() Oh yeah I forgot to mention my weaponry which would've been smart since it's tailored to my build :/ I 100% agree with you, just wanted to make the note about ES - and by extension the Zenurik passive.Įdited Edit: Mistake fixed Edited Januby (PS4)CwellannĪwesome, thanks so much for your advice! i'll check out the atomos Zilchy, you and I are using almost the exact same build (the one Mumford linked is what I'm currently running) - I just haven't found the spare forma to get to her yet, so I'm still on Steel Charge for capacity. I'd strongly recommend an Atomos as your secondary. PS: Baro will be bringing us Primed Continuity and Flow very soon. The only reason I recommended Continuity is per the linked chart, to maintain WoF at the minimum cost/second. Sidenote: The important things about Ember's cc aren't affected by duration - the stun from Accelerant, and lifetime of the ring from Fire Blast, and knockdown duration of augmented WoF are all flat times that cannot be modified. You'll also be at minimum cost/second for World on Fire, which will really help with uptime - 1 energy orb will keep WoF up for 33 seconds. You'll only be at 85% power strength, but huge range, and the cc from firequake is pretty much the only thing that keeps my fiery chicken alive. If you go with Steel Charge, Continuity, and a R8 Vitality, you can fit all this in without a forma. Toss in a power drift if you can (helps it's by far the easiest of the drift mods to grab). I'd recommend you drop the Blind Rage for Fleeting (maxed), and the Flow for Constitution or Continuity. The only hard cap is cost can be no less than 1/4 of the base cost. Second arcane: your choice.I feel terrible for spamming the forums with this pic from the wiki, but, here it is again: Īs you can see, duration (side) and efficiency (top) both affect WoF, and while the game will never display efficiency above 175, an efficiency of 190 will bring your cost down further if you're negative on duration. : increases damage reduction on 2 and damage output generally.įirst arcane: arcane for more armor and thus more damage reduction.: I find the animation time of 's ability too long and this mod fixes that.and : reducing energy drain on 2 and making abilities spammable.does not have any ability that can (self) knockdown. (Exilus) : a 100% (self) knockdown immunity is a huge QoL.(Aura) Brief Respite: abusing shield-gating on a frame that can spam abilities a lot of times.I think Breach Surge is the most effective. Subsume ability: anything (e.g.: Roar, Eclipse). Can't fit Umbral mods? Use their regular counterparts. Basically spread those sparks by creating meteors and DoT rings!ĭon't have ? Use. Breach Surge sparks can be created by 3, the initial (crash) damage of 4 and it's DoT ring. This build focus on tankiness, while still doing damage with 's abilities. Please like if the build and guide helped you! General
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